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Virtual Investigation – Catch The Spy

An investigation game that require wit, mind agility, observation and collaboration.
To succeed the participants will need to uncover important information on a private website, make inferences from details uncovered, and decisions to uncover the real Spy within 60 mins.

The Activity
  • The participants will be guided to uncover a list of 10 suspects. From there, their investigation will lead them to narrow it down until they have identified the culprit
  • The second step is to identify the location and time when the prototype will be sold
  • The third step is to catch the suspect during the exchange and recover the
  • They will be led to think outside the box through a wide of diversity of challenges:
    • Decipher a coded message
    • Use Augmented image to find ‘information hidden in plain sight’
    • Use ‘Object recognition scanner’ to identify where the culprit hid the stolen prototype
    • Identify the suspect with limited information
The Plot
  • You work for Nanobot Inc. a promising biotech
    • Nanobots are machines or robots whose components are at or near the scale of a nano-meter
    • Nanobot Inc. develops them for drug delivery or to repair ‘the body’
  • You are accused to have stolen a prototype and be a spy for a competitor.
  • To prove your innocence, you must find the real culprit and recover the prototype.
Contact Us
  • Group Size

    4 to 200+

  • Characteristics

    Online & Virtual Activity

  • Main Focus

    Out-of-the-box Thinking, Observation, Collaboration

  • Duration

    60 to 90 mins

  • Logistics

    • The participants will connect to a conference solution. It can be either internal solution of the company, or Zoom, Google Meet, Skype, etc.
    • The participants do not need to be physically together.
    • A personal computer with internet connection
    • A mobile phone or tablet with proprietary app installed (from iOS or Android App store)

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